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TIDES OF VALLAH

Tides of Vallah is a fantasy RPG where the player starts as a prisoner deep inside of Verdelledev Dungeon, that immediately places them at the center of a brewing civil war. The player's defining choice is to ally with either the Draekin, an ancient, tribal race of lizard people fighting to reclaim their seized lands, or the Irongarde, the highly disciplined military force fighting for the established government. This critical faction choice dictates the player's accessible skills, class specializations, and the entire trajectory of the main quest, transforming the initial escape from the dungeon into a pivotal military or revolutionary role that ultimately determines the fate of the realm. With classic RPG mechanics such as combat, crafting, bartering, stealing, looting and deep customization choices.

Tides of Vallah is my main personal ongoing project, with a lot of lore and history in the world. I haven't released a demo for this game as this is a rather large project and is not at a state that I am happy to release, however, I have many clips showcasing all of the various mechanics in the game.

Character creation.

The beginning of the first act.

The result if the player sides with the Irath.

The result if the player sides with the Irongarde.

Combat demonstration.

Containers and pickpocketing.

Inventory demonstration.

Enchantments demonstration.

Fall damage demonstration.

Enemy fall damage demonstration.

Horse bash demonstration.

Shield bash demonstration.

Vendors demonstration.

Inventory and archery demonstration.

Lockpicking and using keys.

Swimming and lockpicking chests.

Looting enemies worn equipment.

NPC swimming demonstration.

Reading demonstration.

Sneak demonstration.

Skeleton fight.

Waiting demonstration.

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