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SIGNAL

Signal is a third-person action game centered on a highly trained but isolated soldier's desperate fight for survival within a deeply compromised military installation. The narrative is driven by a catastrophic event where advanced neural interface wiring in standard-issue powered combat armor malfunctions, transforming the protagonist's entire company into relentless, aggressive enemies. Players must utilize both precision combat skills and strategic exploitation of the base's environment to evade and neutralize former comrades, all while navigating the moral complexity of fighting a technologically-corrupted force that was once their own.

Concept art for the soldier.

The base player model; rigged, animated, sculpted, retopologised and texture baked within Blender.

The finished model, with armour and weapons.

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