POENA I FIET
This is a narrative-driven puzzle-platformer where the player controls the ghost of a child, whose unique spectral ability is the manipulation of physics (e.g., gravity, momentum, teleportation) to solve intricate environmental puzzles. The primary objective is to uncover the obscured details surrounding the child's death, with the narrative progressing through the successful completion of these physics-based challenges. Complementing the protagonist is his sentient teddy bear, who serves as a vital guide and mentor, offering contextual clues, emotional support, and strategic advice for puzzle-solving. The atmosphere is tense and reflective, as the player must navigate a haunted environment and evade hostile, malevolent ghosts that act as the primary antagonist and represent a constant threat, blending thoughtful puzzle mechanics with elements of stealth and psychological horror.
POENA I FIET
Below is a devlog showing some of the create process of designing Poena I Fiet.